Anonymous asked:
lily-orchard answered:
There’s no reason for ponies to think her Cutie Mark is fake. If you’re invoking “Townsponies are randomly assholes today” as a backstory, you’re already fucking it up.
Here’s the rub: Starlight’s backstory is irrelevant. Follow me on this, and maybe you’ll finally get it.
Starlight, Tempest and Stygian both have similar backstories to Gul’dan, a main antagonist from World of Warcraft. In fact, they’re so similar it’s actually kind of scary. The only major difference is that Gul’dan suffers a lot more than either of them do. Gul’dan’s backstory is much stronger than the previous two.
Watch this whole video before moving on.
Gul’dans crimes as a villain are equal to the three unicorns (sidenote: Why is it always unicorns?). He leads a massive army to Azeroth with the intent of completely destroying it at the behest of a larger Master.
You might think that having equal crimes to the three unicorns but a stronger backstory make him more sympathetic. That would be true, if it weren’t for the sheer magnitude of his crimes. Blizzard shows this by having Gul’dan kill characters the audience overwhelmingly likes (Tirion, Vol’jin, and Varian).
You could potentially sympathize with Gul’dan based on his backstory, but at the same time recognize that their actions are irredeemable.
So what makes Gul’dan a much better character than Starlight, Stygian or Tempest is the way in which his story culminates.
You see no amount of sympathy for the three unicorns will make the culmination of their stories (Instant redemption, no punishment for their crime) any less disgusting.
The problem with these characters is that Hasbro tries to force redemption and sympathetic backstories onto the same kind of villains we’ve always had. You’re taking Tirek and King Sombra and trying to bolt sympathetic backstories and redemption arcs onto them.
The solution is to just pick one. If you want every villain to be redeemed, then just don’t have them go psychotically overboard. Just don’t do that. Stop trying to have it both ways. Just pick one. If you want 100% redemption and every problem to be solved by friendship, then make all the villains equal to Trixie, Diamond Tiara, Moondancer and Gilda.
There’s your solution. If you want sympathetic backstories and redemption, you have to give up the big action-y blowouts and lore dumps. Keep the problems small and domestic.
The problem with Starlight, Stygian and Tempest was that they went comically overboard. If we’re gonna fix anything, let’s make it so they’re not going comically overboard. The backstory wasn’t the problem. The frontstory is the problem. Fix the frontstory.



